Visual media is vitally important for a business like the one I've decided to create. Being a visual form of media in and of itself, VR is greatly improved in the eyes of the consumer when you can see examples of the product. This includes, but isn't limited to, video and screenshots! These sorts of things can provide concrete evidence of progress and functionality, and are key to making sure people support and enjoy the concepts being put forward. Having a wide array of visual media for anything related with VR is great, especially if you can show both in VR and out of it - what a setup might look like in a psychiatric office, in my case, for example.
https://www.vrstudios.com/ - Facebook last post Oct. 2
https://unity3d.com/company - Instagram last post Sept. 30
https://www.livelikevr.com/ - Instagram last post Feb. 5
https://subvrsive.com/ - Instagram last post Sept. 19
While none of these companies do exactly the same thing as ExposVRe, they are all in the field of VR software development and design. All four of them use visual media extensively, even right on the base splash pages of their websites. Videos, photos, screencaps and more are all present, and they rely heavily on this visual medium to convey what it is they do and how they do it. All of them have Instagram and Facebook accounts, and Unity uses YouTube as well to spread their product and their message.
Most of the hashtags used for these posts are ones you might expect - #VR, #gaming, et cetera. Unity by far has the most consumer response on their posts, which is fitting of a major gaming company, as opposed to the much smaller and more focused efforts of VRStudios, LiveLike and Subvrsive. Post response is much, much lower than follower count for all of them - Unity has 76.2k followers, but averages under 1k likes or comments on their uploads. The others are even smaller than that!
Routine uploads are the best solution - something that LiveLike clearly doesn't do or struggles with. Making sure to branch out and show where you're at, what you're doing, and how you're doing it are great ways to increase your range, and visual media strongly assists in that regard.
https://www.vrstudios.com/ - Facebook last post Oct. 2
https://unity3d.com/company - Instagram last post Sept. 30
https://www.livelikevr.com/ - Instagram last post Feb. 5
https://subvrsive.com/ - Instagram last post Sept. 19
While none of these companies do exactly the same thing as ExposVRe, they are all in the field of VR software development and design. All four of them use visual media extensively, even right on the base splash pages of their websites. Videos, photos, screencaps and more are all present, and they rely heavily on this visual medium to convey what it is they do and how they do it. All of them have Instagram and Facebook accounts, and Unity uses YouTube as well to spread their product and their message.
Most of the hashtags used for these posts are ones you might expect - #VR, #gaming, et cetera. Unity by far has the most consumer response on their posts, which is fitting of a major gaming company, as opposed to the much smaller and more focused efforts of VRStudios, LiveLike and Subvrsive. Post response is much, much lower than follower count for all of them - Unity has 76.2k followers, but averages under 1k likes or comments on their uploads. The others are even smaller than that!
Routine uploads are the best solution - something that LiveLike clearly doesn't do or struggles with. Making sure to branch out and show where you're at, what you're doing, and how you're doing it are great ways to increase your range, and visual media strongly assists in that regard.
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